Strategy
Table Of Contents
1. Introduction, Move Acroynyms, & Complete Move List
2. How to unlock all characters in MvC2
3. The Magic Series
4. Useful Articles for Beginners
5. Tier List
6. Team Names
7. Basic Top Tier Strats
Here is the Tier List:
Top Tier:
Magneto
Storm
Sentinel
Cable
2nd Tier:
Cyclops
Dr. Doom
Blackheart
Spiral
Iron Man
Strider (w/ Doom Only)
3rd Tier:
Tronne Bonne
Omega Red
Rogue
Anakaris
Dhalsim
Juggernaut (w/ Glitch)
Top Assists:
Captain Commando AAA
Psylocke AAA
Cyclops AAA
Sentinel A and G
Tronne Bonne G
The Magic Series
Since we got alot of questions about this term I figure I might as well squeeze it in. The magic series is something built into marvel that almost any character can do to a certain extent. At it’s core it is basically cancelling weaker normal attacks into equal or stronger normal attacks.
Main Rules of the Magic Series -
1. You cannot go from stronger attacks to weaker attacks
2. When it comes to cancelling to attacks of equal strenght, you can only cancel punches into kicks, and not the other way around.
3. You do not talk about Magic Series
The Run Down
Basically a example of the magic series with someone like Ken would be:
LP, LK, MP, MK, HP, HK
Now not all of these will connect because each attack pushes them back, but you can cancel into all of them.
You can also skip ahead in the chain such as if you were to do:
c. LK, c. MK, s. HP (notice that LP, and MP were ommitted)
However remember you cannot cancel into a weaker attack like cancelling s. HP into c. MK. You also cannot cancel a kick into a punch of the same strenght. For example you can NOT cancel c. lk into c. lp. The main use of the magic series comes from air comboes. Typically the basic air combo will look like this:
Launch ^ lp, lk, mp, mk, HP or HK
Just remember that not all characters have full access to the magic series. Typically pixie like characters such as Spider Man can do it perfectly, while big characters like The Hulk may only have a limited version of the magic series.
I hope that helps clear it up.
Basic Top Tier Strats
Cable:
AHVB - The AHVB stands for Air Hyper Viper Beam. The air version of the Hyper Viper Beam has very fast start up, invincibility, and recovers as soon as Cable reaches the ground. By utilizing a technique that allows players to do the air version of the hyper viper beam roughly a inch off the ground it becomes a very potent weapon. It recovers so fast that it is possible to chain three of them together in a row.
The command is: down, down/forward, forward, up/forward + PP
You are basically combining the super jump command with the hyper viper beam command. Alot of it rests on you performing the full range of motion on the stick and timing the PP button press at the right time. Practice it in training mode and don’t expect to be able to do it consistently right off the bat. My best advice is to vary how early and/or how late you press the two punches at the end.
Storm:
Tri Jump Attack: A tri jump stands for triangle jump. It is called that because the arc of the jump resembles a triangle. The usefulness of the tri jump comes from the fact that it allows you to perform extremely fast overhead attacks you can combo off of. A overhead attack is one that must be blocked standing, any opponent who is crouch blocking will be hit.
It can only be performed by characters that typically have either a 8 way directional air dash, or one that has a air dash with downward angle (e.g morrigan). It is achieved by jumping (or super jumping) then cancelling the jump as soon as possible into a down/foward air dash which is then cancelled into attack.
The best way to do it is: Down, Up-Foward xxx PP (Dash Command) while holding down foward, then cancelling into a attack.
^ If that’s too convoluted to understand, I’ll write it down using more conventional acronyms:
d, u-f xxx ad-df + attack
Much like the air hyper viper beam you should experiment with when you press the PP button command. If you press it too early it will not come out and if you press it too late it will become less effective.
Comboes:
Standing HK (Launch) ^ lp, lk, mp, mk, Lightning Attack x2 cancel into Lighting Storm
Punish Assists:
Typhoon (qcf + lk) xxx hail storm (qcb + PP)
Magneto:
Tri Jump Attack: Done basically the same way as Storm’s Tri Jump.
Comboes:
ROM Infinite: Go Here -
http://forums.shoryuken.com/showthread.php?t=52854
5 Fierce Combo – Launch ^ HP xx AD/Down-Foward HP, HK, (Land) D + HK
Sentinel
Hyper Sentinel Force – It is a extremely powerful super move. It’s most powerful asset is most likely it’s fast recovery time. It’s fast recovery makes it safe and allows you to chain many of them together in a row. It does good block damage and take ridiculous ammounts of life out of an opponent when it hits.
When Blocking:
(Full Screen Distance) C. HP (Laser) xxx HP Rocket Punch XXX Hyper Sentinel Force (HSF) is extremely powerful. It recovers so fast you can do another C. HP xxx HP Rocket Punch XXX HSF before your opponent recovers from block stun. You can basically chip your opponent as much as you want for the most part.
When Hit:
(Close) Standing Lk, Standing MK, LP Rocket Punch XXX HSF is a powerful combo and it recovers so fast you can chain another HSF by timing a S. HP (Laser) XXX HP Rocket Punch XXX HSF.
The Unblockable, Unfly, and Fast Fly
Please refer to this thread: http://forums.shoryuken.com/showthread.php?t=95138
Please note this may be a little more advanced than the other things we’ve discussed thus far.
Intro
I’ve decided that the old newbie thread was too big and outdated so I scrapped it and opted to start from scratch.
I’ll try to put in everything someone new to marvel and/or these forums would need to be brought up to speed. Feel free to ask questions, any newbie questions outside of this thread will be absorbed into this thread after a week or so. This is to allow them to get their questions answered (which wasn’t really happening in the old newbie thread) while freeing up the forum from being too clogged with newbie questions.
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With that out of the way let’s start off with translating commonly used abbreviations in these forums.
Here is the Legend:
Basics:
c. = crouching
s. = standing
j. = jumping
sj. = super-jumping
lp = light punch
lk = light kick
mp = middle punch
mk = middle kick
hp = heavy punch
hk = heavy kick
d = down
f = foward
u = up
b = back
n = neutral
u/b = up/back
u/f = up/forward
d/b = down back
d/f = down forward
pp = two punches
kk = two kicks
A1 = Assist 1
A2 = Assist 2
Advanced:
ff = fast fly
qc = quarter circle
hc = half circle
360 = spin stick at 360 degrees
, = continue combo with
XX = cancelled into
DHC = delayed hyper combo
THC = team hyper combo
/\ = super-jump
\/ = land
FK = frame killing
OTG = hit off the ground with
GB = guard break
FS = fly screen
ch = charge
sjc = super jump cancel
tk = tiger knee motion
dj = double jump
tj = triple jump
ad = air dash
AAA = Anti Air Assist
LA = Lightning Attack
LS = Lightning Storm
Slang:
ahvb = air hyper viper beam
HSF = hyper sentinal force
Hail = Hail Storm
Complete Move List
If you want to know how to perform a hadouken or a specific attack then refer to this web page:
http://www.gamefaqs.com/console/drea…me/914427.html
It has full move lists on all the characters in the game.


